Game Design | Graphic Design
Standoff is a tabletop game where players always have a trick up their sleeve and try to be the last man standing in a chaotic shootout.
Standoff is a game about squaring off against your friends in a weird west-style shooutout for 4-6 players. Each player has three actions to choose form to subvert their opponent's aim or protect themselves from getting shot, and the game keeps going until one (or none) is left standing. Throw magnets, swap bodies, and strongarm your friends into taking a bullet for you in this chaotic, fun-filled party game!
We appeared at the 2018-2019 end of year showcase with Standoff and people really seemed to love it. The game does a great job at drawing in a crowd and producing lots of laughs.
Take Aim: At the beginning of the round, whichever player is sheriff will count down from 3, then say draw. When the sheriff says draw, all players must aim their guns at who they intend to shoot. Once everyone has aimed, each player places their aim token in front of the player they intend to shoot to make it absolutely clear. The players may not stop aiming at this player until guns are fired.
Resolve actions:
Each player must now ready a action. They choose from one of the 3 actions in hand, placing it face down on the table in front of themselves. Once all players have locked in their actions, the sheriff reveals their action first and resolves it. Each player, in clockwise order from the sheriff, will resolve their actions until all actions have been resolved. Aims will change, players may be eliminated. Take it one action at a time, resolving them in order.
Fire Your Guns: Once all actions have resolved, guns fire. There is no resolve order to guns firing, all shots are fired at the same time. Essentially, if a player has an aim token in front of them and does not have a action protecting them, they are eliminated from the game at this time.
Designed the original game concept.
Developed the visual style of the cards and the narrative tone the game would take.
Led the design and development of the game system and resolution of actions, fine tuning the flow of a single round.
Playtested and refined card concepts and the gameplay loop as a whole.
Standoff was a deliverable project for the class Intermediate Game Design. I worked on this project alongside Annamaria Koshy.