Game Design | Gameplay Programming | Level Design | 3D Models
Hell is Underground is a first-person exploration puzzle game inspired by works like The Stanley Parable and Jazzpunk. Explore and navigate the metro; probe the ghastly mysteries. The subway is much more difficult to traverse than you may expect.
In the New York City metro, the chaos of navigating the subway system is manifested in a digital hell, taking a first person perspective in a 3D world. With a widespanning network of trains to take and a clear goal to reach, this simple train ride will be experiences some minor delays. Okay...maybe not so minor.
Hell is underground showcases how horribly frustrating the New York subway is but also how immensly weird and fun it can be. It is an exaggerated experience of what the developers felt during their first time navigating the subway.
Explore: The player will explore the fantastical subway system of Hell Is Underground, referencing the train line map, hopping onto trains, talking to strangers, and interracting with the environment to get around obsticles and arrive at their destination.
Mini-Games: The player will encounter multiple situations where they will have to complete a mini game to advance. These tasks range from scraping gum to squashing roaches to fixing a torn up map.
Puzzles and Errands: To advance to the next station, sometimes the player will have to solve a puzzle or complete an errand for a character. Sometimes part of the puzzle is discovering that there is even a puzzle to solve in the first place, like getting out of the 9th Street station. Sometimes you just need to get a guy some gum.
Led the design and development of the character controller code, programming the movement, mouse control, and player actions in the game.
Led the level design and 3D greyboxing of stations and modular station pieces.
Helped design strange puzzles that made use of the vexing nature of our faux subway system.
Created 3D models in Blender, including station decoration like benches and trashcans as well as the base NPC model.
Hell Is Underground was the final deliverable project for the class Major Studio. I worked on this project alongside my peers Luke Brockmann, Annamaria Koshy, Kate Howell, Carsen Decker, and Kevin Ray.