Game Design | Gameplay Programming | System Design
Hunter's Moon is a short gameplay prototype and proof of concept created for the GMTK 2020 game jam. Hunt deer, butcher their meat, and feed your family. This single gameplay loop features the main gameplay mechanics, with the intention to develop further in the future. A more detailed narrative, clear consequences for narrative choices, and more complex resource management are in the works.
Winter is coming, and you must feed your family. Play as a hunter living in the deep wilderness with your son and husband. Each day you must hunt for food, aided by your hightened senses and good aim.
The full moon approaches, and as it does, your roiling lust for blood begins to rise within you. Balance saving your food, keeping your family fed, and keeping your rising urges in check in this short gameplay prototype.
Hunt Deer: The player will play an arcade-like hunting game, in the vein of Big Buck Hunter, firing a limited ammount of ammunition at deer. Hit them in the heart or the brain for an instant kill, or multiple body shots to put them down.
Butcher Meat: The player will play a mini-game where they cut open the deer and sort through its organ, inspecting each for disease and infection. The player stores good meat and leaves bad meat behind.
Feed Family: After the hunting day is done, the player returns home to their family where they're given a choice. They must decide how much of their food they want to lose in order to feed their family. Full stomachs mean happier and safer family, but less food stored for the winter.
Led design and developement of the hunting and butchering minigames, acting as sole programmer on the project.
Helped develop the original game concept including the narrative, tone, and art style.
Hunter's Moon was the final deliverable for the GMTK 2020 Game Jam, made entirely in 48 hours. I worked on this project alongside Emma Stone.