Game Design | Gameplay Programming | Lighting
1403 is a short narrative experience where you play a videogame and idly talk to your roomate. This game was created for the 2019 Golbal Game Jam with the theme "What Does Home Mean To You", and was nominated for Best Narrative and Best Visuals at the NYU Gamecenter jam site.
On a late night in your dorm room, apartment 1403, you engage in simple conversation with your roomate while you try to get a highscore in your favorite video game. Divide your attention between the game and your friend as you answer questions and navigate through dialogue, guiding the conversation and offering idle advice as you learn about you friend's recent problems.
Play The Mini-Game: The player will play an arcade-like infinite runner on the television screen in their apartment, trying to get a highscore before they run out of lives. While for the most part inconcequential, playing the game provides something that requires the player's attention and helps emmulate the feeling of maintaining a conversation while multitasking.
Talk To Your Friend: The player will engage in conversation with their roomate as they comment on their gameplay and slowly push the conversation to what's really eating at them. The player has preset dialogue to choose form in response to the roomate character, and can choose how they wish to respond in order to direct the conversation and help give advice.
Soley designed and developed the mini-game played on the tv of the apartment, programming the infinite runner as well as setting it up to run inside the game's Unity scene.
Set up the lighting to create a relaxing atmosphere and late-at-night vibe.
Helped develop the original game concept in collaboration with the Jam Buds (our game jam team)
1403 was the final deliverable for the 2019 Global Game Jam, made entirely in 48 hours. I worked on this project alongside my peers Luke Brockmann, Annamaria Koshy, Kevin Ray, Cindy Lin, and Matt Cutts.